Saga of Ryzom
I’ve played a number of MMOGs — Ultima Online, EverQuest, Anarchy Online, Asheron’s Call, Lineage II — none of them have come close to Saga of Ryzom in terms of freedom and enjoyment.
Great steps forward, above the alternatives:
- All “loot” from monsters are either crafting ingredients or quest items
- No reason to bother “camping” mobs
- The game is heavily crafter-based, and items do not last forever.
- People can play entirely as a crafter and still have a very rich and rewarding game experience.
- The game engine is GPL-licensed.
- I do not like the GPL, but this is still a step forward. A “major” game available in stores based on an engine they developed under an almost-free license is pretty significant.
I’ll try to add more to this as I go, but for now I can easily recommend trying it out. Website is http://www.ryzom.com/ and they have a friendly forum there as well (It has some haters, troublemakers, but it’s still pretty good).
Thanks for the comments, I’ll check it out. How about World of Warcraft though? Any comments on that?
I haven’t tried WoW yet, but it’s probably the next one I’ll try. I’ve been busy playing SimCity, heh.