Archive for February 16th, 2005

Massively Multiplayer Grouping

When I played EverQuest, Saga of Ryzom, or Ultima Online, and now World of Warcraft, I primarily play solo. Most of these games are designed to play in groups. Often, that requires joining up with random, anonymous people you’ve never met before, and will never meet again. Given that your character in these games are [...]