dAST 0.4beta is now on the market. It has all of the features I mentioned in the previous post (excluding those I secretly removed from the post) and one more: a “radar” feature that shows you where enemies and bonuses are when they’re off screen.
Based on my purely unscientific study, the best time to release app updates is in the morning. Doing so nets the greatest number of downloads and plays. This update has also garnered some feedback and ratings, which is nice, even though they both hated it. (I haven’t received any feedback and ratings from any other release except for the first.)
Despite the ratings I am pretty proud of the game, in that it doesn’t have any game-breaking bugs (to my knowledge) and runs well, at least on my device. My plan now is to release a final version next week (ahead of schedule), although it will basically just be a version code update assuming there are no bugs found during the beta. I’ve had a bunch of ideas for my next game but I couldn’t just leave dAST unfinished; once the final release is out I will move on “free and clear”, hopefully to a game that will be better received. (Just a hint: It will not be an arcade game, and it make better use of the fact that it’s on a touchscreen+mobile internet platform.)