Archive for 13th March 2011

libgdx, Tiled Map Editor, TexturePacker, and you

libgdx has support for files created by the Tiled Map Editor, allowing you to easily create 2D orthogonal map scenes for your games. Once it’s up and running it is really neat. Getting it all to work requires careful setup, however. Updated 2011-03-20 after finding a critical problem found while following these steps again.

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