Part 3 delayed

It turns out the projects I wrote for parts 1 and 2 do not work well on all devices. I’m working on the problem now — with the help of Ed in the comments from part 2. The process and TileCollisionTool will need some substantial changes. In particular, the tileset needs to be changed so that each tile has a bit of an edge around it.

4 Comments

  1. Michael says:

    It seems that the TexturePacker is no longer a part of libgdx. I cannot find it anywhere in the latest trunk. Do you plan on updating for the latest revision? I started writing my own tmx parser until one of my classes resolved to an existing libgdx class. Your posts seem helpful, but I’m feeling defeated because their not syncing up with the current revision of libgdx.

    Do you have any idea what is up with the TexturePacker changes?

  2. Ed says:

    Great to see you still working on this. will be happy to test and report back

  3. Do U ReMeMBaH When Ur Public_Html Wuzzz Renamed Pubic_Html? HA!

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