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The libgdx/box2d Jumper tutorial

I have been too busy to finish the tutorial, and I’m not sure when I will get around to it. I know I’ve been leaving a bunch of people hanging for months, and for that I apologize.

However, I have good news. There’s better, neater software available for building graphics and fixtures for libgdx/box2d games: The Box2D Editor. The same person has created a better texture packer GUI and is working on a physics level editor. Way better than anything I was going to be showing you here!

Check out Aurelien Ribon’s Dev Blog.

Comments (3)

  1. Thanks :)

    The Box2d Editor has evolved a bit and is now the Physics Body Editor:
    http://www.aurelienribon.com/blog/2011/10/physics-body-editor-2-0-ex-box2d-editor/

    I’m currently working on a very big update of this tool, that will allow you to create complex dynamic objects made of multiple rigid bodies linked by custom joints. You should be able to build cars, bikes, etc…

  2. Paul

    Thanks for your work. I became an instant fan of yours.

    Physics-body-editor looks awesome but I am not sure how I can use it with map created by tiled map editor. Maybe I need to read more of your blogs but do you have any thought on this?

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