I am not going to be completing my #1GAM project, unfortunately. I do have an executable download for Mac and could wrap up the Android/iOS stuff, but it’s all just so meh that it’s not really worth sharing. I ended up spending a lot of time learning about and then modifying the game framework to get it to do what I needed it to do, and if I continue working on March’s game, I won’t be able to start on nor finish April’s (and then May will get pushed, and so on).
Instead of completing the game, I set out to learn how to do basic things like build for multiple platforms, play audio (more like, where to put the files and where NOT to put the files), animate sprites in phases (turn-based game so pre-movement and post-movement), save and load files (framework didn’t support multiple files), and configurable keyboard controls (framework didn’t support keyboard at all). All sorts of basics.
This might count as an excuse, I dunno. I’m calling March a learning experience. Now that these basics are out of the way I think I’m truly ready for the #1GAM April challenge.