Archive for the ‘Gaming’ Category.

My new obsession: Dwarf Fortress

There are so many great, bizarre, fun things in it. Like when a crocodile shows up, kills a few dwarves (one by lopping off his head). And then when you order a squad of dwarves to kill the crocodile you end up with:

One of the dwarves that was killed had a pet cat, and it reverted back to a stray (but apparently it kept its name). Unfortunately, the dwarves that were killed were the only trained masons in the fortress, so someone else will have to make their coffins. In retrospect, I should have created coffins earlier, just in case.

This game exposes so much detail for each dwarf and creature. It’s crazy. It tracks injuries down to the specific finger that was scratched. It’s definitely for nerds.

If you’re interested in Dwarf Fortress, I recommend checking out this tutorial rather than simply diving in. This tutorial was the first result for “dwarf fortress tutorial” but it also happens to be a good one. Don’t worry about it being for a previous version. I believe it’s all still applicable, and it will, at least, get you through the interface.

Fantastic Contraption

This game is damn neat. It’s fun to build up a giant tank, total overkill, and then watch it fail because you missed a strut or something. It’s equally fun to build something small and basic: I thought for sure that this contraption would fail. (It certainly didn’t work the way I had planned.)

Spore

I’ve been playing Spore most nights since it arrived. I’ve played from the Cellular stage all the way through the Space stage. I think it is fair to say that I’ve seen everything that the game offers, and I find it very limited. I’m in full agreement with Yahtzee’s review of Spore and I will try not to duplicate too much of what he’s said.

I think what I was hoping for was deeper gameplay. At the Space stage, I was imagining a near full implementation of SimCity wrapped in Civilization wrapped in Masters of Orion. I wanted to be able to “get lost” in building cities or waging war. Instead, the city building is incredibly simplified (make sure you don’t put factories next to entertainment buildings and you’ll do fine). Waging war is as simple as flying to the enemy planet and zapping each colony’s city hall — on a planet with 3 colonies, you could take the whole planet over in under a minute.

Somehow your race evolved to the point that one and only one creature (you, of course) is capable of flying a space ship and protecting the entire species. They’ve apparently developed incredible cloning technology that allows them to transfer all of your thoughts to a new body, meaning you can never truly die. When your ship is blasted out of the sky, they build you a brand new one. However, for some reason, only one of these ships can exist in the universe at a time. The only way to have a fleet of ships is to ally with other species. (They are, unfortunately, also limited by the one-ship-per-universe rule.)

Not only are you the only hope for interstellar defense, but you are the sole creature capable of trading “spice”, a commodity that is harvested on each planet. To make money, you have to fly to a star system, zoom in so you can make contact with the planet, pick up some spice automatically (if it is one of your planets), make contact, ask them to trade, buy whatever spice they have for sale, and then decide whether or not the prices they’re willing to pay are good enough. Exit out of the trade screen, zoom out to space, travel to the next system, and repeat the whole cycle. It’s tedious. You can’t simply set up a trade route that actually trades Spice and makes you money. You can set up trade routes, but they’re for entirely different purposes: Once the trade route has existed long enough, you’re able to purchase the foreign planet for an additional price.

You’re also the only one capable of dealing with eco-disasters. Occasionally, a virus will break out and infect 5 animals on a planet. You must travel to the planet and zap those 5 animals with a laser — there’s no way for the people in the cities to do this themselves, apparently.

Ultimately, the level of micromanagement required by the game is not nearly deep enough to be interesting. As your dominion grows you are asked to come to the defense of colonies more frequently, to the point that every couple of minutes there is some disaster you have to deal with. Even if there were more compelling micromanagement, you would only get a one or two minutes with it before you were pulled away to deal with some other nonsense.

There is a patch for the Windows version of Spore that claims to address some of the concerns. It reduces the frequency of attacks by enemy species, as well as the frequency of eco-disasters. Even though the Mac version is the Windows version under emulation, the patch is not yet available for the Mac, so I can’t say first hand if it makes the game any more or less fun. However, without more fundamental changes in gameplay, I don’t have high hopes.

Spore: Initial Impressions

Gameplay: I have only just reached the Civilization Stage, so I can only comment about the Cellular through Tribal. The Cellular stage is pretty straightforward with some surprises. I expected that my creature would use asexual reproduction while in the primordial soup. Instead, you have to find a mate and modify the offspring prior to hatching. Another surprise was that where you place the cell parts counts. For example, if you put spikes along the side of your cell, your overall “attack” rating goes up, but in order to actually use them in battle, you’ll have to rub up along side another cell.

The Creature stage is similar, except you’re on land, and you pick parts with different types of attacks and dances. I don’t think it is necessary to consider the exact placement of each part any more. You’re still fighting (or wooing) the other creatures in the realm, and you can bring in allied creatures to your “pack” to be more effective. This stage plays a lot like battles in World of Warcraft without being so tedious. The Tribal stage reminded me of every RTS I have ever played, but vastly simplified. There was nothing really notable about it.

The game plays pretty smoothly on my Macbook Pro. It’s much smoother in a window than it is full screen, but I have not tried it at a native resolution.

The install process: The installer did claim to require root access, even when I attempted to install the game in my home directory. I performed a Time Machine backup before and after the installation to see what it was changing. Aside from /Applications/SPORE, only one file was created: /Users/dpk/Library/Preferences/com.transgaming.tginstall.plist, presumably for Cider. I’m no super Mac genius, but I don’t see anything indicating that an alternative DVD driver was installed, or anything else harmful. If it’s using SecuROM, it doesn’t appear that it exists while the game is not running. FWIW: The disc does not have to be in the drive in order to play the game.

Finally: It’s definitely kind of fun so far. Once I do a complete run through to the Space Stage, I will probably go back and tinker with the creature designs a lot more, and I’ll play at a higher difficulty level to see if the challenge makes the game more fun.

My First Wii Activity…

…buying “Mario Bros” instead of “Super Mario Bros”. Brilliance! Oh well, it’ll be fun if a friend comes over I guess.

This system is pretty slick. I was surprised it didn’t come with an S-Video cable, although I’m sure research would have revealed this. I do like the built-in wi-fi, and that Nintendo managed to make it so this thing can speak to WPA WAPs. (Bizarrely, the DS can only speak to ancient WEP devices).

I’m waiting for some games to come in via Amazon used game merchants, but so far I really dig the sports games. Except baseball. I can’t figure out how to pitch well, or something, and I couldn’t figure out how to quit prematurely other than going back to the home menu. I’m sure this is all stuff explained in some manual somewhere, but I’m a busy man!

Of course, everyone else in the world has already reviewed the thing, so you don’t need to hear me blather on. I was shocked to see 3 Wii’s at a Target in Northgate, it was my understanding that the console was still largely unavailable, and an insider informed me that they were actually reducing production staff rather than increasing it. Also bizarre.

Anyway, after all that it turns out I really suck at Super Mario Bros. Ah well, time to practice.

Nethack

While in nethack, I’ve observed that:

  • when I’m trying to chase a monster down, I often tap the keys more rapidly
  • when I am about to strike at a monster I’ve been chasing, I hit the key extra hard
  • when I am near a sleeping nymph I tap the keys lightly
  • I am actually gravely concerned when I see a cockatrice, after way too many insta-deaths

Only while not in nethack do I observe just how much time I have spent on the game.

PAX 2006 swag

So far I’ve received: Magic The Gathering “Core Game”, w/ 2 starter packs, a guide, a “collectable premium card”, and some extra cards, along with “Magic Online”, a PC version of the game. 2 booster packs for MTG. A copy of Project Gotham Racing 3. A t-shirt from 1UP.com. $10,000, if I was the first to solve a puzzle (find out tomorrow, but I bet I wasn’t). And, this thing:

microsoft thing
What the hell is it?

Bawls

The taste of bawls is surprisingly good.
posted via mo:Blog