<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>dpk's weblog &#187; Gaming</title>
	<atom:link href="http://dpk.net/category/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://dpk.net</link>
	<description>oh you want the time travel spinning head?</description>
	<lastBuildDate>Sun, 18 Dec 2011 16:34:47 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>The libgdx/box2d Jumper tutorial</title>
		<link>http://dpk.net/2011/12/18/the-jumper-tutorial/</link>
		<comments>http://dpk.net/2011/12/18/the-jumper-tutorial/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 16:34:33 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1613</guid>
		<description><![CDATA[I have been too busy to finish the tutorial, and I&#8217;m not sure when I will get around to it. I know I&#8217;ve been leaving a bunch of people hanging for months, and for that I apologize. However, I have good news. There&#8217;s better, neater software available for building graphics and fixtures for libgdx/box2d games: [...]]]></description>
		<wfw:commentRss>http://dpk.net/2011/12/18/the-jumper-tutorial/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Part 3 delayed</title>
		<link>http://dpk.net/2011/05/15/part-3-delayed/</link>
		<comments>http://dpk.net/2011/05/15/part-3-delayed/#comments</comments>
		<pubDate>Sun, 15 May 2011 15:00:43 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1565</guid>
		<description><![CDATA[It turns out the projects I wrote for parts 1 and 2 do not work well on all devices. I&#8217;m working on the problem now &#8212; with the help of Ed in the comments from part 2. The process and TileCollisionTool will need some substantial changes. In particular, the tileset needs to be changed so [...]]]></description>
		<wfw:commentRss>http://dpk.net/2011/05/15/part-3-delayed/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>libgdx, box2d, tiled maps: full working example, part 2/3</title>
		<link>http://dpk.net/2011/05/08/libgdx-box2d-tiled-maps-full-working-example-part-23/</link>
		<comments>http://dpk.net/2011/05/08/libgdx-box2d-tiled-maps-full-working-example-part-23/#comments</comments>
		<pubDate>Sun, 08 May 2011 23:32:55 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1468</guid>
		<description><![CDATA[This is part 2 of a 3 part post demonstrating how to make a simple side scrolling game using libgdx and box2d. See part 1. Updated 2011-09-19: Heh, now uses libgdx 0.9.2. No longer has its own Box2DDebugRenderer, figured out a better way using the new Matrix4 argument to renderer. Improved the controls by removing [...]]]></description>
		<wfw:commentRss>http://dpk.net/2011/05/08/libgdx-box2d-tiled-maps-full-working-example-part-23/feed/</wfw:commentRss>
		<slash:comments>70</slash:comments>
		</item>
		<item>
		<title>Delay on getting part 2 done</title>
		<link>http://dpk.net/2011/05/04/delay-on-getting-part-2-done/</link>
		<comments>http://dpk.net/2011/05/04/delay-on-getting-part-2-done/#comments</comments>
		<pubDate>Wed, 04 May 2011 04:42:13 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1534</guid>
		<description><![CDATA[In part 2 I&#8217;ll be describing a way to add collision detection to a tiled map without having to draw the collision boundaries for the whole map. Instead, each type of tile will have its own collision boundaries (like, a floor tile will always have a collision boundary across its top). That way you&#8217;ll automatically [...]]]></description>
		<wfw:commentRss>http://dpk.net/2011/05/04/delay-on-getting-part-2-done/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>libgdx, box2d, tiled maps: full working example, part 1/3</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/</link>
		<comments>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/#comments</comments>
		<pubDate>Sun, 01 May 2011 01:28:44 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1441</guid>
		<description><![CDATA[This will be a 3 part post demonstrating how to make a simple side scrolling game using libgdx (official project blog), a cross-platform library that allows you to simultaneously build for the desktop and for Android devices. Updated 2011-09-19: Updated to use libgdx 0.9.2. No code changes required. Updated 2011-09-18: Updated to use libgdx 0.9.1 [...]]]></description>
		<wfw:commentRss>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
		</item>
		<item>
		<title>dAST 0.5</title>
		<link>http://dpk.net/2011/03/04/dast-0-5/</link>
		<comments>http://dpk.net/2011/03/04/dast-0-5/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 15:29:40 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1371</guid>
		<description><![CDATA[So, as I said earlier, I couldn&#8217;t help myself. I had to keep working on dAST. I&#8217;ve added a whole new control scheme, updated the main menu and game over screens, and added online tracking of scores. I&#8217;ve rejiggered the way the graphics are drawn on the screen and tuned the tick methods, both based [...]]]></description>
		<wfw:commentRss>http://dpk.net/2011/03/04/dast-0-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>dAST: Future</title>
		<link>http://dpk.net/2011/02/19/dast-future/</link>
		<comments>http://dpk.net/2011/02/19/dast-future/#comments</comments>
		<pubDate>Sat, 19 Feb 2011 17:00:12 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1358</guid>
		<description><![CDATA[I know I said I&#8217;d release a &#8220;final&#8221; version, but I just can&#8217;t quit it. I&#8217;m taking a break from the new game (which is enormously more complex than dAST, oy) to improve dAST. I&#8217;m working on a new control scheme, built for tablets but suitable for phones, where you draw the path the ship [...]]]></description>
		<wfw:commentRss>http://dpk.net/2011/02/19/dast-future/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Released dAST 0.4beta</title>
		<link>http://dpk.net/2011/01/05/released-dast-0-4beta/</link>
		<comments>http://dpk.net/2011/01/05/released-dast-0-4beta/#comments</comments>
		<pubDate>Wed, 05 Jan 2011 16:19:04 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1351</guid>
		<description><![CDATA[dAST 0.4beta is now on the market. It has all of the features I mentioned in the previous post (excluding those I secretly removed from the post) and one more: a &#8220;radar&#8221; feature that shows you where enemies and bonuses are when they&#8217;re off screen. Based on my purely unscientific study, the best time to [...]]]></description>
		<wfw:commentRss>http://dpk.net/2011/01/05/released-dast-0-4beta/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Upcoming changes for dAST</title>
		<link>http://dpk.net/2010/12/20/upcoming-changes-for-dast/</link>
		<comments>http://dpk.net/2010/12/20/upcoming-changes-for-dast/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 16:38:02 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1336</guid>
		<description><![CDATA[I&#8217;m planning to add these changes to a final alpha release, scheduled for end of January: Animate bonus cooldown/timeout (for triple gun and shield) &#8211; done 2010-12-19 An instruction interstitial between the main menu and the game. It&#8217;ll have a few &#8220;frames&#8221; showing various game actions, without words (where possible). (Formerly demo mode, which is [...]]]></description>
		<wfw:commentRss>http://dpk.net/2010/12/20/upcoming-changes-for-dast/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>dAST 0.3alpha released</title>
		<link>http://dpk.net/2010/12/12/dast-0-3alpha-released/</link>
		<comments>http://dpk.net/2010/12/12/dast-0-3alpha-released/#comments</comments>
		<pubDate>Sun, 12 Dec 2010 00:38:42 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1327</guid>
		<description><![CDATA[Quoting myself from my Android page: Version 0.3alpha has been released to the market. I am really excited about this release. The game now has collectible powerups: the Mega Bomb which, when activated, will wipe out all enemies (and bonuses!) within visual range; the Shield which protects your ship from enemy fire; and the Triple [...]]]></description>
		<wfw:commentRss>http://dpk.net/2010/12/12/dast-0-3alpha-released/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>dAST: A simple 2D space shooter</title>
		<link>http://dpk.net/2010/12/07/dast-a-simple-2d-space-shooter/</link>
		<comments>http://dpk.net/2010/12/07/dast-a-simple-2d-space-shooter/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 15:21:25 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1323</guid>
		<description><![CDATA[As hinted in my last post I&#8217;ve been dipping my toes in game development and Android development simultaneously. The first result: dAST. It&#8217;s a very simple game but it exposed me to several new or at least rusty-to-me topics: multithreading, MVC coding style, Entity Systems, Android-specific concepts. It will likely remain my &#8220;new feature&#8221; test [...]]]></description>
		<wfw:commentRss>http://dpk.net/2010/12/07/dast-a-simple-2d-space-shooter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Entity Systems</title>
		<link>http://dpk.net/2010/12/02/entity-systems/</link>
		<comments>http://dpk.net/2010/12/02/entity-systems/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 23:45:24 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1317</guid>
		<description><![CDATA[Entity Systems are the future of MMOG development – Part 1 I found this series on /r/gamedev. It describes a way to organize game &#8220;things&#8221; (I&#8217;m avoiding the term object here) into lists of characteristics about the thing, rendering the thing nothing more than a unique id (think GUID). As the author says it naturally [...]]]></description>
		<wfw:commentRss>http://dpk.net/2010/12/02/entity-systems/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My new obsession: Dwarf Fortress</title>
		<link>http://dpk.net/2010/05/30/my-new-obsession-dwarf-fortress/</link>
		<comments>http://dpk.net/2010/05/30/my-new-obsession-dwarf-fortress/#comments</comments>
		<pubDate>Sun, 30 May 2010 15:40:38 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1267</guid>
		<description><![CDATA[There are so many great, bizarre, fun things in it. Like when a crocodile shows up, kills a few dwarves (one by lopping off his head). And then when you order a squad of dwarves to kill the crocodile you end up with: One of the dwarves that was killed had a pet cat, and [...]]]></description>
		<wfw:commentRss>http://dpk.net/2010/05/30/my-new-obsession-dwarf-fortress/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fantastic Contraption</title>
		<link>http://dpk.net/2008/10/01/fantastic-contraption/</link>
		<comments>http://dpk.net/2008/10/01/fantastic-contraption/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 02:49:43 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=448</guid>
		<description><![CDATA[This game is damn neat. It&#8217;s fun to build up a giant tank, total overkill, and then watch it fail because you missed a strut or something. It&#8217;s equally fun to build something small and basic: I thought for sure that this contraption would fail. (It certainly didn&#8217;t work the way I had planned.)]]></description>
		<wfw:commentRss>http://dpk.net/2008/10/01/fantastic-contraption/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spore</title>
		<link>http://dpk.net/2008/09/20/spore/</link>
		<comments>http://dpk.net/2008/09/20/spore/#comments</comments>
		<pubDate>Sat, 20 Sep 2008 16:52:27 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=424</guid>
		<description><![CDATA[I&#8217;ve been playing Spore most nights since it arrived. I&#8217;ve played from the Cellular stage all the way through the Space stage. I think it is fair to say that I&#8217;ve seen everything that the game offers, and I find it very limited. I&#8217;m in full agreement with Yahtzee&#8217;s review of Spore and I will [...]]]></description>
		<wfw:commentRss>http://dpk.net/2008/09/20/spore/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spore: Initial Impressions</title>
		<link>http://dpk.net/2008/06/10/spore-initial-impressions/</link>
		<comments>http://dpk.net/2008/06/10/spore-initial-impressions/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 14:02:14 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=405</guid>
		<description><![CDATA[Gameplay: I have only just reached the Civilization Stage, so I can only comment about the Cellular through Tribal. The Cellular stage is pretty straightforward with some surprises. I expected that my creature would use asexual reproduction while in the primordial soup. Instead, you have to find a mate and modify the offspring prior to [...]]]></description>
		<wfw:commentRss>http://dpk.net/2008/06/10/spore-initial-impressions/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>My First Wii Activity&#8230;</title>
		<link>http://dpk.net/2007/08/27/my-first-wii-activity/</link>
		<comments>http://dpk.net/2007/08/27/my-first-wii-activity/#comments</comments>
		<pubDate>Tue, 28 Aug 2007 04:42:25 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/2007/08/27/my-first-wii-activity/</guid>
		<description><![CDATA[&#8230;buying &#8220;Mario Bros&#8221; instead of &#8220;Super Mario Bros&#8221;. Brilliance! Oh well, it&#8217;ll be fun if a friend comes over I guess. This system is pretty slick. I was surprised it didn&#8217;t come with an S-Video cable, although I&#8217;m sure research would have revealed this. I do like the built-in wi-fi, and that Nintendo managed to [...]]]></description>
		<wfw:commentRss>http://dpk.net/2007/08/27/my-first-wii-activity/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Nethack</title>
		<link>http://dpk.net/2007/05/23/nethack/</link>
		<comments>http://dpk.net/2007/05/23/nethack/#comments</comments>
		<pubDate>Thu, 24 May 2007 02:12:06 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/2007/05/23/nethack/</guid>
		<description><![CDATA[While in nethack, I&#8217;ve observed that: when I&#8217;m trying to chase a monster down, I often tap the keys more rapidly when I am about to strike at a monster I&#8217;ve been chasing, I hit the key extra hard when I am near a sleeping nymph I tap the keys lightly I am actually gravely [...]]]></description>
		<wfw:commentRss>http://dpk.net/2007/05/23/nethack/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PAX 2006 swag</title>
		<link>http://dpk.net/2006/08/26/pax-2006-swag/</link>
		<comments>http://dpk.net/2006/08/26/pax-2006-swag/#comments</comments>
		<pubDate>Sun, 27 Aug 2006 03:01:57 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/2006/08/26/pax-2006-swag/</guid>
		<description><![CDATA[So far I&#8217;ve received: Magic The Gathering &#8220;Core Game&#8221;, w/ 2 starter packs, a guide, a &#8220;collectable premium card&#8221;, and some extra cards, along with &#8220;Magic Online&#8221;, a PC version of the game. 2 booster packs for MTG. A copy of Project Gotham Racing 3. A t-shirt from 1UP.com. $10,000, if I was the first [...]]]></description>
		<wfw:commentRss>http://dpk.net/2006/08/26/pax-2006-swag/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bawls</title>
		<link>http://dpk.net/2006/08/26/bawls/</link>
		<comments>http://dpk.net/2006/08/26/bawls/#comments</comments>
		<pubDate>Sat, 26 Aug 2006 20:04:14 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/2006/08/26/bawls/</guid>
		<description><![CDATA[The taste of bawls is surprisingly good. posted via mo:Blog]]></description>
		<wfw:commentRss>http://dpk.net/2006/08/26/bawls/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Raffle Sweetness</title>
		<link>http://dpk.net/2006/08/26/raffle-sweetness/</link>
		<comments>http://dpk.net/2006/08/26/raffle-sweetness/#comments</comments>
		<pubDate>Sat, 26 Aug 2006 19:05:27 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/2006/08/26/raffle-sweetness/</guid>
		<description><![CDATA[Sweet. Won a copy of PGR3 from Microsoft. More racing goodness. posted via mo:Blog]]></description>
		<wfw:commentRss>http://dpk.net/2006/08/26/raffle-sweetness/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Beating Zelda in 30 minutes</title>
		<link>http://dpk.net/2006/08/26/beating-zelda-in-30-minutes/</link>
		<comments>http://dpk.net/2006/08/26/beating-zelda-in-30-minutes/#comments</comments>
		<pubDate>Sat, 26 Aug 2006 16:54:44 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/2006/08/26/beating-zelda-in-30-minutes/</guid>
		<description><![CDATA[Watching the video of someone beating Zelda in 30 is funny. The crowd is passionate about his methods &#8212; he uses secrets and exploits, so there are many cheers, and many boos. More the former than the latter at least. Too fun. posted via mo:Blog]]></description>
		<wfw:commentRss>http://dpk.net/2006/08/26/beating-zelda-in-30-minutes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PAX 2006, day 2</title>
		<link>http://dpk.net/2006/08/26/pax-2006-day-2/</link>
		<comments>http://dpk.net/2006/08/26/pax-2006-day-2/#comments</comments>
		<pubDate>Sat, 26 Aug 2006 16:42:31 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/2006/08/26/pax-2006-day-2/</guid>
		<description><![CDATA[Sweet. I guess people who pre-registered don&#8217;t have to wait in line after 9 or so. So I got to walk straight in. I can&#8217;t believe I got a sunburn yesterday, going to a *video game* convention. posted via mo:Blog]]></description>
		<wfw:commentRss>http://dpk.net/2006/08/26/pax-2006-day-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>While waiting in line to get in&#8230;</title>
		<link>http://dpk.net/2006/08/25/while-waiting-in-line-to-get-in/</link>
		<comments>http://dpk.net/2006/08/25/while-waiting-in-line-to-get-in/#comments</comments>
		<pubDate>Sat, 26 Aug 2006 00:04:34 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/2006/08/25/while-waiting-in-line-to-get-in/</guid>
		<description><![CDATA[A bunch of people were using the DS&#8217;s built-in Pictochat program. It&#8217;s a whiteboard/text chat that runs wirelessly (but not on the 802.11b chip). There were many crudely drawn wangs and crudely drawn breasts. Until I combined the two. &#8220;Is that a woman,&#8221; someone asked. &#8220;Sorta.&#8221; posted via mo:Blog]]></description>
		<wfw:commentRss>http://dpk.net/2006/08/25/while-waiting-in-line-to-get-in/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DS vs PSP</title>
		<link>http://dpk.net/2006/08/25/ds-vs-psp/</link>
		<comments>http://dpk.net/2006/08/25/ds-vs-psp/#comments</comments>
		<pubDate>Fri, 25 Aug 2006 23:45:23 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/2006/08/25/ds-vs-psp/</guid>
		<description><![CDATA[I&#8217;m eyeballing it, but I&#8217;d say there&#8217;s about 9 Nintendo DS&#8217;s here for every Sony PSP. posted via mo:Blog]]></description>
		<wfw:commentRss>http://dpk.net/2006/08/25/ds-vs-psp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video release?</title>
		<link>http://dpk.net/2006/08/25/video-release/</link>
		<comments>http://dpk.net/2006/08/25/video-release/#comments</comments>
		<pubDate>Fri, 25 Aug 2006 23:17:21 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/2006/08/25/video-release/</guid>
		<description><![CDATA[Photo taken on the way in to the men&#8217;s restroom: posted via mo:Blog]]></description>
		<wfw:commentRss>http://dpk.net/2006/08/25/video-release/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>PAX 2006</title>
		<link>http://dpk.net/2006/08/25/pax-2006/</link>
		<comments>http://dpk.net/2006/08/25/pax-2006/#comments</comments>
		<pubDate>Fri, 25 Aug 2006 22:37:28 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/2006/08/25/pax-2006/</guid>
		<description><![CDATA[I am attending this year&#8217;s Penny Arcade Expo. I was hoping to play some games (which I got to do once so far, photographed by tons of people) and chat with gamers, but I am feeling a little overwhelmed by the sheer amount of people here, the lines, and the events (which have so far [...]]]></description>
		<wfw:commentRss>http://dpk.net/2006/08/25/pax-2006/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Xbox 360 part 2, the finale, I hope</title>
		<link>http://dpk.net/2006/08/19/xbox-360-part-2-the-finale-i-hope/</link>
		<comments>http://dpk.net/2006/08/19/xbox-360-part-2-the-finale-i-hope/#comments</comments>
		<pubDate>Sat, 19 Aug 2006 19:20:39 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/2006/08/19/xbox-360-part-2-the-finale-i-hope/</guid>
		<description><![CDATA[I emailed Microsoft about the problem, and they had some suggestions &#8212; make sure the disc is clean, basically, and try other discs. Did all that already of course, but I can&#8217;t blame them for having that sort of front-line defense. Anyway, after a couple of emails with no improvement in the situation, they tell [...]]]></description>
		<wfw:commentRss>http://dpk.net/2006/08/19/xbox-360-part-2-the-finale-i-hope/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Xbox 360 WSoD, frustration</title>
		<link>http://dpk.net/2006/08/13/xbox-360-wsod/</link>
		<comments>http://dpk.net/2006/08/13/xbox-360-wsod/#comments</comments>
		<pubDate>Sun, 13 Aug 2006 17:39:06 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/2006/08/13/xbox-360-wsod/</guid>
		<description><![CDATA[Update: Xbox 360 Part 2, the finale, I hope (to summarize, I had to get a new one, and it&#8217;s working great) I made the mistake of picking up an Xbox 360 console before Microsoft released an updated version. When it works it is very fun, but it&#8217;s working less and less reliably every day. [...]]]></description>
		<wfw:commentRss>http://dpk.net/2006/08/13/xbox-360-wsod/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chromehounds</title>
		<link>http://dpk.net/2006/07/25/chromehounds/</link>
		<comments>http://dpk.net/2006/07/25/chromehounds/#comments</comments>
		<pubDate>Wed, 26 Jul 2006 03:15:34 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/2006/07/25/chromehounds/</guid>
		<description><![CDATA[One of the most interesting things about playing CH on Xbox Live are the notices that such and such a person donated a massive amount of money to the country, and is awarded a medal for it. If by interesting I mean tedious and boring, anyway. Come on Sega. Heh.]]></description>
		<wfw:commentRss>http://dpk.net/2006/07/25/chromehounds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

