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	<title>Comments for dpk's weblogdpk's weblog</title>
	<atom:link href="http://dpk.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://dpk.net</link>
	<description>oh you want the time travel spinning head?</description>
	<lastBuildDate>Mon, 15 Apr 2013 07:08:47 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by Rohan</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-370762</link>
		<dc:creator>Rohan</dc:creator>
		<pubDate>Mon, 15 Apr 2013 07:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-370762</guid>
		<description><![CDATA[solved!!]]></description>
		<content:encoded><![CDATA[<p>solved!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by Rohan</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-370759</link>
		<dc:creator>Rohan</dc:creator>
		<pubDate>Mon, 15 Apr 2013 07:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-370759</guid>
		<description><![CDATA[I was trying to implement tilemap , its giving  &quot; File not found(Internal)&quot;   exception while i hav loaded ma file in assets]]></description>
		<content:encoded><![CDATA[<p>I was trying to implement tilemap , its giving  &#8221; File not found(Internal)&#8221;   exception while i hav loaded ma file in assets</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on #1GAM by badlogic</title>
		<link>http://dpk.net/2013/03/18/1gam/comment-page-1/#comment-365407</link>
		<dc:creator>badlogic</dc:creator>
		<pubDate>Fri, 29 Mar 2013 20:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1637#comment-365407</guid>
		<description><![CDATA[No hard feelings. Would be interesting to hear what&#039;s better in cocos2d-x and what&#039;s better in libgdx. Maybe we can rip some things :)

Best of luck with your next #1GAM!]]></description>
		<content:encoded><![CDATA[<p>No hard feelings. Would be interesting to hear what&#8217;s better in cocos2d-x and what&#8217;s better in libgdx. Maybe we can rip some things :)</p>
<p>Best of luck with your next #1GAM!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx and TWL by Jim Driscoll</title>
		<link>http://dpk.net/2011/03/10/libgdx-and-twl/comment-page-1/#comment-362720</link>
		<dc:creator>Jim Driscoll</dc:creator>
		<pubDate>Thu, 21 Mar 2013 18:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1409#comment-362720</guid>
		<description><![CDATA[I also got the computeVisibleGlpyhs in the same place. Do we need to recompile gdx-twl.jar ?]]></description>
		<content:encoded><![CDATA[<p>I also got the computeVisibleGlpyhs in the same place. Do we need to recompile gdx-twl.jar ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Indentations in my skull by Adam</title>
		<link>http://dpk.net/2004/12/01/indentations-in-my-skull/comment-page-7/#comment-362326</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 20 Mar 2013 17:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.dpk.net/?p=27#comment-362326</guid>
		<description><![CDATA[I wear my sunglasses on my forehead all the time. This is how I do not misplace them. After a period of time I get the dents right at the bridge. Sometimes I even line the sunglasses up with the dents so you won&#039;t see them. I have recently started to get headaches more at the temple. Now I have never really gotten headaches. So I am thinking it maybe the glasses. Dents I can handle, headaches not so much. looks like I am going to be losing some sunglasses.]]></description>
		<content:encoded><![CDATA[<p>I wear my sunglasses on my forehead all the time. This is how I do not misplace them. After a period of time I get the dents right at the bridge. Sometimes I even line the sunglasses up with the dents so you won&#8217;t see them. I have recently started to get headaches more at the temple. Now I have never really gotten headaches. So I am thinking it maybe the glasses. Dents I can handle, headaches not so much. looks like I am going to be losing some sunglasses.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 2/3 by Robin</title>
		<link>http://dpk.net/2011/05/08/libgdx-box2d-tiled-maps-full-working-example-part-23/comment-page-2/#comment-356012</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Thu, 28 Feb 2013 18:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1468#comment-356012</guid>
		<description><![CDATA[The tile collision tool only works for me when I set the spacing to zero. However, whenever I do that I get an offset in the tiles. When I set the spacing to two it says the &quot;number of tiles&quot; is zero, and and I&#039;m unable to draw the collision boundary: the collision marker just stays stuck to my mouse wherever I move it. 
Has anyone else had this problem? Can anyone suggest another tool for collision detection?]]></description>
		<content:encoded><![CDATA[<p>The tile collision tool only works for me when I set the spacing to zero. However, whenever I do that I get an offset in the tiles. When I set the spacing to two it says the &#8220;number of tiles&#8221; is zero, and and I&#8217;m unable to draw the collision boundary: the collision marker just stays stuck to my mouse wherever I move it.<br />
Has anyone else had this problem? Can anyone suggest another tool for collision detection?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by Jamez0r</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-354472</link>
		<dc:creator>Jamez0r</dc:creator>
		<pubDate>Sun, 24 Feb 2013 21:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-354472</guid>
		<description><![CDATA[Woohoo, final fix!

Used Williams texture packer (above). I am using 16x16 and like everyone is saying, the default packer is hardcoded for 32x32.

So IN CONCLUSION:

1) Use William Whispell&#039;s image packer to start (nice little UI too!). Note: you have to create your own output files beforehand, which the program then overwrites. After creating the files, open the &quot;level packfile&quot; in text editor and make sure the &quot;index&quot; field starts at 0 and increases by 1 each time (0,1,2,3...).

2) BEFORE CREATING YOUR MAP in &quot;Tiled Map Editor&quot;, set your output type to XML under the Edit &gt;&gt; Preferences settings. THEN do File &gt;&gt; New...

3) Open your .tmx file in text editor and make sure your  is pointing to the correct file location (for this tutorial it should just be &quot;level.png&quot;).]]></description>
		<content:encoded><![CDATA[<p>Woohoo, final fix!</p>
<p>Used Williams texture packer (above). I am using 16&#215;16 and like everyone is saying, the default packer is hardcoded for 32&#215;32.</p>
<p>So IN CONCLUSION:</p>
<p>1) Use William Whispell&#8217;s image packer to start (nice little UI too!). Note: you have to create your own output files beforehand, which the program then overwrites. After creating the files, open the &#8220;level packfile&#8221; in text editor and make sure the &#8220;index&#8221; field starts at 0 and increases by 1 each time (0,1,2,3&#8230;).</p>
<p>2) BEFORE CREATING YOUR MAP in &#8220;Tiled Map Editor&#8221;, set your output type to XML under the Edit &gt;&gt; Preferences settings. THEN do File &gt;&gt; New&#8230;</p>
<p>3) Open your .tmx file in text editor and make sure your  is pointing to the correct file location (for this tutorial it should just be &#8220;level.png&#8221;).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by Jamez0r</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-354468</link>
		<dc:creator>Jamez0r</dc:creator>
		<pubDate>Sun, 24 Feb 2013 20:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-354468</guid>
		<description><![CDATA[Ok, may have fixed that problem (and run into another).

To fix the .tmx output file source code open Tiled and go to Edit &gt;&gt; Preferences &gt;&gt; Change to XML (new version is default 64bit zlib).
DO THIS BEFORE CREATING THE LEVEL. If you open a level you already created, change the output source formatting and save it IT WILL NOT CHANGE :(

I&#039;m still getting a black screen though ;/]]></description>
		<content:encoded><![CDATA[<p>Ok, may have fixed that problem (and run into another).</p>
<p>To fix the .tmx output file source code open Tiled and go to Edit &gt;&gt; Preferences &gt;&gt; Change to XML (new version is default 64bit zlib).<br />
DO THIS BEFORE CREATING THE LEVEL. If you open a level you already created, change the output source formatting and save it IT WILL NOT CHANGE :(</p>
<p>I&#8217;m still getting a black screen though ;/</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by Jamez0r</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-354454</link>
		<dc:creator>Jamez0r</dc:creator>
		<pubDate>Sun, 24 Feb 2013 20:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-354454</guid>
		<description><![CDATA[I had the same problem - open your .tmx file in a text editor and find the &lt;image source = &quot;data\packer\output\tiles1&quot;

Change it to &quot;level.png&quot; (or whatever your file is named)


That should fix that problem... but might just bring you to the next issue I&#039;m trying to deal with, which is the .tmx file encoding seems to have changed. 
When I open the .tmx file from this tutorial it has a long list of &quot;&quot; for data
When I open MY .tmx file it says  and then has a huge string for the data.

No clue if there is a way to switch back to the old &quot;&quot; style or not, so I&#039;m stuck here currently :(]]></description>
		<content:encoded><![CDATA[<p>I had the same problem &#8211; open your .tmx file in a text editor and find the &lt;image source = &quot;data\packer\output\tiles1&quot;</p>
<p>Change it to &quot;level.png&quot; (or whatever your file is named)</p>
<p>That should fix that problem&#8230; but might just bring you to the next issue I&#039;m trying to deal with, which is the .tmx file encoding seems to have changed.<br />
When I open the .tmx file from this tutorial it has a long list of &quot;&#8221; for data<br />
When I open MY .tmx file it says  and then has a huge string for the data.</p>
<p>No clue if there is a way to switch back to the old &#8220;&#8221; style or not, so I&#8217;m stuck here currently :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by Robin</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-354097</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Sat, 23 Feb 2013 22:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-354097</guid>
		<description><![CDATA[William Whispell thankyou thankyou thankyou!!]]></description>
		<content:encoded><![CDATA[<p>William Whispell thankyou thankyou thankyou!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by Robin</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-352531</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Tue, 19 Feb 2013 20:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-352531</guid>
		<description><![CDATA[I feel like I correctly placed the files, but whenever I try to run I get the following error message: 

Exception in thread &quot;Thread-2&quot; javax.media.opengl.GLException: com.badlogic.gdx.utils.GdxRuntimeException: File not found: data\packer\output\tiles1 packfile (Internal)

I&#039;m not sure why its looking for an &quot;output&quot; folder under &quot;packer&quot;.
Has anyone had a similar problem or know what to do?

Thanks]]></description>
		<content:encoded><![CDATA[<p>I feel like I correctly placed the files, but whenever I try to run I get the following error message: </p>
<p>Exception in thread &#8220;Thread-2&#8243; javax.media.opengl.GLException: com.badlogic.gdx.utils.GdxRuntimeException: File not found: data\packer\output\tiles1 packfile (Internal)</p>
<p>I&#8217;m not sure why its looking for an &#8220;output&#8221; folder under &#8220;packer&#8221;.<br />
Has anyone had a similar problem or know what to do?</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by YourSuperHero</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-336957</link>
		<dc:creator>YourSuperHero</dc:creator>
		<pubDate>Tue, 29 Jan 2013 11:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-336957</guid>
		<description><![CDATA[For people who can&#039;t get the TexturePacker to work see http://stackoverflow.com/questions/11737426/libgdx-application-crashes-when-call-tiledmaprenderer-render]]></description>
		<content:encoded><![CDATA[<p>For people who can&#8217;t get the TexturePacker to work see <a href="http://stackoverflow.com/questions/11737426/libgdx-application-crashes-when-call-tiledmaprenderer-render" rel="nofollow">http://stackoverflow.com/questions/11737426/libgdx-application-crashes-when-call-tiledmaprenderer-render</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by Noah</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-336217</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Mon, 28 Jan 2013 21:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-336217</guid>
		<description><![CDATA[Thanks William Whispell. You tile packer seems to be the only one which works for me. It&#039;s not perfect, it has its own flaws, like having weird indices 0,1,2,1,2,3,2,3,4 etc. but it&#039;s not a problem, I simply enumerate them from 1-n and it works perfectly.
All other tile packers, like the one in this tutorial or tile packer (deprecated) or tile packer 2. All of them messes ordering really bad. Indices are pretty correct, but they are not pointing to the right tile.
So everyone, I suggest using William&#039;s tile packer.

By the way, great tutorial. Gave me a heads up.]]></description>
		<content:encoded><![CDATA[<p>Thanks William Whispell. You tile packer seems to be the only one which works for me. It&#8217;s not perfect, it has its own flaws, like having weird indices 0,1,2,1,2,3,2,3,4 etc. but it&#8217;s not a problem, I simply enumerate them from 1-n and it works perfectly.<br />
All other tile packers, like the one in this tutorial or tile packer (deprecated) or tile packer 2. All of them messes ordering really bad. Indices are pretty correct, but they are not pointing to the right tile.<br />
So everyone, I suggest using William&#8217;s tile packer.</p>
<p>By the way, great tutorial. Gave me a heads up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The libgdx/box2d Jumper tutorial by Nanook</title>
		<link>http://dpk.net/2011/12/18/the-jumper-tutorial/comment-page-1/#comment-332266</link>
		<dc:creator>Nanook</dc:creator>
		<pubDate>Fri, 25 Jan 2013 07:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1613#comment-332266</guid>
		<description><![CDATA[Come Back Now And We&#039;ll Give You A Super Deal!

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Normal 56k dial, ISDN, UUCP, and DSL accounts also include a shell account which provides all the host services such as E-mail, News, and Web Hosting under our domain as part of the service package. A shell account may be purchased independently if you get Internet access elsewhere.
Usage Limits

Accounts are limited to 300 hours total usage per month. Session limits vary between 2 hours and 8 hours depending upon the network used. The idle timeout varies between 10 and 15 minutes depending upon the network.
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Speed is affected by the distance you are from the central office, the quality of the telephone company wire, and whether or not you are on a pair gain device.

Noise will reduce your connection speed and may cause disconnects. Pick up your telephone receiver, dial a single digit to get rid of dial-tone, and listen. If you can hear any noise at all, that will impair a 56k dialup connection.

Signal reflections are caused by improperly terminated lines. The easiest way to troubleshoot this is to unplug all other devices sharing a line with your modem and see if that eliminates your problem.

Different manufacturers modems work with each other with varying degrees of success. If you get poor performance on one of our access numbers, click on your city and it will give alternates. One of these may provide a better connection with your particular hardware.
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		<content:encoded><![CDATA[<p>Come Back Now And We&#8217;ll Give You A Super Deal!</p>
<p>Eskimo North Forever! | <a href="http://www.eskimo.com" rel="nofollow">http://www.eskimo.com</a></p>
<p>We provide 56Kb/s PPP Internet dial access. Our service uses standard protocols and is platform independent. It works with Linux, Windows, MacOS, and many other platforms.<br />
56k Dial Access Rates<br />
US Dollars 	One Month 	Three Months 	Six Months 	One Year<br />
Manual Pay 	$20 	$54 	$102 	$168<br />
Auto Pay 	$16 	$48 	$96 	$168<br />
Includes Shell</p>
<p>Normal 56k dial, ISDN, UUCP, and DSL accounts also include a shell account which provides all the host services such as E-mail, News, and Web Hosting under our domain as part of the service package. A shell account may be purchased independently if you get Internet access elsewhere.<br />
Usage Limits</p>
<p>Accounts are limited to 300 hours total usage per month. Session limits vary between 2 hours and 8 hours depending upon the network used. The idle timeout varies between 10 and 15 minutes depending upon the network.<br />
Speed and Compatibility</p>
<p>Speed is affected by the distance you are from the central office, the quality of the telephone company wire, and whether or not you are on a pair gain device.</p>
<p>Noise will reduce your connection speed and may cause disconnects. Pick up your telephone receiver, dial a single digit to get rid of dial-tone, and listen. If you can hear any noise at all, that will impair a 56k dialup connection.</p>
<p>Signal reflections are caused by improperly terminated lines. The easiest way to troubleshoot this is to unplug all other devices sharing a line with your modem and see if that eliminates your problem.</p>
<p>Different manufacturers modems work with each other with varying degrees of success. If you get poor performance on one of our access numbers, click on your city and it will give alternates. One of these may provide a better connection with your particular hardware.<br />
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]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx and TWL by pockbock</title>
		<link>http://dpk.net/2011/03/10/libgdx-and-twl/comment-page-1/#comment-331104</link>
		<dc:creator>pockbock</dc:creator>
		<pubDate>Thu, 24 Jan 2013 10:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1409#comment-331104</guid>
		<description><![CDATA[Hello~I got this error,  any help will be appreciated~

01-24 18:30:25.276: E/AndroidRuntime(1158): FATAL EXCEPTION: GLThread 108
01-24 18:30:25.276: E/AndroidRuntime(1158): java.lang.NoSuchMethodError: com.badlogic.gdx.graphics.g2d.BitmapFont.computeVisibleGlpyhs
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at com.badlogic.gdx.twl.renderer.GdxFont.computeVisibleGlpyhs(GdxFont.java:146)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.TextArea.layoutTextPre(TextArea.java:976)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.TextArea.layoutTextElement(TextArea.java:819)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.TextArea.layoutElement(TextArea.java:550)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.TextArea.layoutElements(TextArea.java:542)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.TextArea.layout(TextArea.java:366)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.Widget.validateLayout(Widget.java:919)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.TextArea.getPreferredInnerHeight(TextArea.java:315)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.Widget.getPreferredHeight(Widget.java:797)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.DialogLayout$WidgetSpring.prepare(DialogLayout.java:691)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.DialogLayout.prepare(DialogLayout.java:411)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.DialogLayout.layout(DialogLayout.java:387)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.Widget.validateLayout(Widget.java:919)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.Widget.validateLayout(Widget.java:923)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.Widget.validateLayout(Widget.java:923)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.GUI.validateLayout(GUI.java:494)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at com.badlogic.gdx.twl.TWL.render(TWL.java:136)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at org.binhua.mytank.TestScreen.render(TestScreen.java:44)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at com.badlogic.gdx.Game.render(Game.java:46)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:449)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1516)
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)]]></description>
		<content:encoded><![CDATA[<p>Hello~I got this error,  any help will be appreciated~</p>
<p>01-24 18:30:25.276: E/AndroidRuntime(1158): FATAL EXCEPTION: GLThread 108<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): java.lang.NoSuchMethodError: com.badlogic.gdx.graphics.g2d.BitmapFont.computeVisibleGlpyhs<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at com.badlogic.gdx.twl.renderer.GdxFont.computeVisibleGlpyhs(GdxFont.java:146)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.TextArea.layoutTextPre(TextArea.java:976)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.TextArea.layoutTextElement(TextArea.java:819)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.TextArea.layoutElement(TextArea.java:550)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.TextArea.layoutElements(TextArea.java:542)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.TextArea.layout(TextArea.java:366)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.Widget.validateLayout(Widget.java:919)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.TextArea.getPreferredInnerHeight(TextArea.java:315)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.Widget.getPreferredHeight(Widget.java:797)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.DialogLayout$WidgetSpring.prepare(DialogLayout.java:691)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.DialogLayout.prepare(DialogLayout.java:411)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.DialogLayout.layout(DialogLayout.java:387)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.Widget.validateLayout(Widget.java:919)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.Widget.validateLayout(Widget.java:923)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.Widget.validateLayout(Widget.java:923)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at de.matthiasmann.twl.GUI.validateLayout(GUI.java:494)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at com.badlogic.gdx.twl.TWL.render(TWL.java:136)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at org.binhua.mytank.TestScreen.render(TestScreen.java:44)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at com.badlogic.gdx.Game.render(Game.java:46)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:449)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1516)<br />
01-24 18:30:25.276: E/AndroidRuntime(1158): 	at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 2/3 by nickel</title>
		<link>http://dpk.net/2011/05/08/libgdx-box2d-tiled-maps-full-working-example-part-23/comment-page-2/#comment-323663</link>
		<dc:creator>nickel</dc:creator>
		<pubDate>Fri, 18 Jan 2013 22:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1468#comment-323663</guid>
		<description><![CDATA[No part 3 out? So sad... :(]]></description>
		<content:encoded><![CDATA[<p>No part 3 out? So sad&#8230; :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by William Whispell</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-316720</link>
		<dc:creator>William Whispell</dc:creator>
		<pubDate>Sun, 13 Jan 2013 07:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-316720</guid>
		<description><![CDATA[I too ran into the problem with the tileset containing the improper index counts. I wrote a GUI wrapper around a copy of the TexturePacker class and fixed some of the issues. I have not tested this too much, but it has been working for me. Even though the GUI lets you set tile size it is hard coded for 32x32. I put it up at http://www.themanwithnolife.com/TilePacker.jar feel free to download a copy. It will output the packed file, the combined image, the tsx tileset and the tmx file for TileEditor (you can double click and start making your world). You should place all your output files to be in the same directory, then you can move them to required paths as described in this tutorial. This will solve the black screen issue. The black screen is due to TexturePacker placing the full path to the image in the output. This is fixed in the GUI version I posted.

Thank you,
William]]></description>
		<content:encoded><![CDATA[<p>I too ran into the problem with the tileset containing the improper index counts. I wrote a GUI wrapper around a copy of the TexturePacker class and fixed some of the issues. I have not tested this too much, but it has been working for me. Even though the GUI lets you set tile size it is hard coded for 32&#215;32. I put it up at <a href="http://www.themanwithnolife.com/TilePacker.jar" rel="nofollow">http://www.themanwithnolife.com/TilePacker.jar</a> feel free to download a copy. It will output the packed file, the combined image, the tsx tileset and the tmx file for TileEditor (you can double click and start making your world). You should place all your output files to be in the same directory, then you can move them to required paths as described in this tutorial. This will solve the black screen issue. The black screen is due to TexturePacker placing the full path to the image in the output. This is fixed in the GUI version I posted.</p>
<p>Thank you,<br />
William</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 2/3 by day 21 &#8211; playing with physics &#124; bitowl&#039;s blog</title>
		<link>http://dpk.net/2011/05/08/libgdx-box2d-tiled-maps-full-working-example-part-23/comment-page-2/#comment-289414</link>
		<dc:creator>day 21 &#8211; playing with physics &#124; bitowl&#039;s blog</dc:creator>
		<pubDate>Fri, 21 Dec 2012 13:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1468#comment-289414</guid>
		<description><![CDATA[[...] http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/ a not yet finished tutorial, that will cover a complete example. Unknown to you should be the code from this passage on. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/" rel="nofollow">http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/</a> a not yet finished tutorial, that will cover a complete example. Unknown to you should be the code from this passage on. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by day 21 &#8211; playing with physics &#124; bitowl&#039;s blog</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-289413</link>
		<dc:creator>day 21 &#8211; playing with physics &#124; bitowl&#039;s blog</dc:creator>
		<pubDate>Fri, 21 Dec 2012 13:45:03 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-289413</guid>
		<description><![CDATA[[...] http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/ a not yet finished tutorial, that will cover a complete example. Unknown to you should be the code from this passage on. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/" rel="nofollow">http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/</a> a not yet finished tutorial, that will cover a complete example. Unknown to you should be the code from this passage on. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 2/3 by Ganmnam Style</title>
		<link>http://dpk.net/2011/05/08/libgdx-box2d-tiled-maps-full-working-example-part-23/comment-page-2/#comment-277008</link>
		<dc:creator>Ganmnam Style</dc:creator>
		<pubDate>Thu, 13 Dec 2012 18:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1468#comment-277008</guid>
		<description><![CDATA[Huau, almost, 12:12!! (2012/12/12 at 12:02 am)... Are u the boy of New York? &gt;&gt; http://www.nydailynews.com/news/national/alabama-boy-turns-12-12-12-12-12-12-article-1.1218357]]></description>
		<content:encoded><![CDATA[<p>Huau, almost, 12:12!! (2012/12/12 at 12:02 am)&#8230; Are u the boy of New York? &gt;&gt; <a href="http://www.nydailynews.com/news/national/alabama-boy-turns-12-12-12-12-12-12-article-1.1218357" rel="nofollow">http://www.nydailynews.com/news/national/alabama-boy-turns-12-12-12-12-12-12-article-1.1218357</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 2/3 by Nc</title>
		<link>http://dpk.net/2011/05/08/libgdx-box2d-tiled-maps-full-working-example-part-23/comment-page-2/#comment-274434</link>
		<dc:creator>Nc</dc:creator>
		<pubDate>Wed, 12 Dec 2012 00:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1468#comment-274434</guid>
		<description><![CDATA[NEXT PART PLEASE! ;)]]></description>
		<content:encoded><![CDATA[<p>NEXT PART PLEASE! ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 2/3 by Davidi</title>
		<link>http://dpk.net/2011/05/08/libgdx-box2d-tiled-maps-full-working-example-part-23/comment-page-2/#comment-271966</link>
		<dc:creator>Davidi</dc:creator>
		<pubDate>Fri, 07 Dec 2012 19:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1468#comment-271966</guid>
		<description><![CDATA[Just one question...
1.) How do I edit the tiles with the Box2D editor tool?  (http://code.google.com/p/box2d-editor/)]]></description>
		<content:encoded><![CDATA[<p>Just one question&#8230;<br />
1.) How do I edit the tiles with the Box2D editor tool?  (<a href="http://code.google.com/p/box2d-editor/" rel="nofollow">http://code.google.com/p/box2d-editor/</a>)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by Build level packfile from map tile for use in libGDX - feed99</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-254678</link>
		<dc:creator>Build level packfile from map tile for use in libGDX - feed99</dc:creator>
		<pubDate>Tue, 13 Nov 2012 20:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-254678</guid>
		<description><![CDATA[[...] i want to use tiled for draw my maps. for use this map in libgdx i must build a level packfile, but i can&#8217;t build it. i use this ways for build it, but all of them has error in execute&#8230; this is my ways : Source for this way [...]]]></description>
		<content:encoded><![CDATA[<p>[...] i want to use tiled for draw my maps. for use this map in libgdx i must build a level packfile, but i can&#8217;t build it. i use this ways for build it, but all of them has error in execute&#8230; this is my ways : Source for this way [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Indentations in my skull by Pearlie Livingstone</title>
		<link>http://dpk.net/2004/12/01/indentations-in-my-skull/comment-page-7/#comment-254098</link>
		<dc:creator>Pearlie Livingstone</dc:creator>
		<pubDate>Mon, 12 Nov 2012 22:59:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.dpk.net/?p=27#comment-254098</guid>
		<description><![CDATA[There may possibly be something wrong with your RSS. You should have a web designer have a look at the website.]]></description>
		<content:encoded><![CDATA[<p>There may possibly be something wrong with your RSS. You should have a web designer have a look at the website.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 2/3 by Kishor</title>
		<link>http://dpk.net/2011/05/08/libgdx-box2d-tiled-maps-full-working-example-part-23/comment-page-2/#comment-253915</link>
		<dc:creator>Kishor</dc:creator>
		<pubDate>Mon, 12 Nov 2012 15:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1468#comment-253915</guid>
		<description><![CDATA[Could you please share the Tile Collision Tool]]></description>
		<content:encoded><![CDATA[<p>Could you please share the Tile Collision Tool</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by nicomate3</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-249027</link>
		<dc:creator>nicomate3</dc:creator>
		<pubDate>Mon, 05 Nov 2012 00:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-249027</guid>
		<description><![CDATA[dude, great tutorial!

how is the part 3 coming along?
i have not succeeded in implementing the scoring system, so i am super interested!

nicomate3]]></description>
		<content:encoded><![CDATA[<p>dude, great tutorial!</p>
<p>how is the part 3 coming along?<br />
i have not succeeded in implementing the scoring system, so i am super interested!</p>
<p>nicomate3</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by rafael</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-247606</link>
		<dc:creator>rafael</dc:creator>
		<pubDate>Fri, 02 Nov 2012 19:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-247606</guid>
		<description><![CDATA[can someone help me? i have this same problem, but i don&#039;t know how to fix it. What indexes and pack tilesets should I put?]]></description>
		<content:encoded><![CDATA[<p>can someone help me? i have this same problem, but i don&#8217;t know how to fix it. What indexes and pack tilesets should I put?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by tosyu</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-246013</link>
		<dc:creator>tosyu</dc:creator>
		<pubDate>Wed, 31 Oct 2012 10:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-246013</guid>
		<description><![CDATA[Ok, solved :)
For anyone that has a similar problem and uses TexturePackger GUI:
The indexes are wrong
The pack tileset names are wrong :)]]></description>
		<content:encoded><![CDATA[<p>Ok, solved :)<br />
For anyone that has a similar problem and uses TexturePackger GUI:<br />
The indexes are wrong<br />
The pack tileset names are wrong :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by tosyu</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-245984</link>
		<dc:creator>tosyu</dc:creator>
		<pubDate>Wed, 31 Oct 2012 09:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-245984</guid>
		<description><![CDATA[Hey, could you tell me how You solved the black screen problem? I&#039;m having the same issue and I&#039;m stuck :(]]></description>
		<content:encoded><![CDATA[<p>Hey, could you tell me how You solved the black screen problem? I&#8217;m having the same issue and I&#8217;m stuck :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on libgdx, box2d, tiled maps: full working example, part 1/3 by David R</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/comment-page-1/#comment-240660</link>
		<dc:creator>David R</dc:creator>
		<pubDate>Mon, 22 Oct 2012 22:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://dpk.net/?p=1441#comment-240660</guid>
		<description><![CDATA[Solved ;)]]></description>
		<content:encoded><![CDATA[<p>Solved ;)</p>
]]></content:encoded>
	</item>
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