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	<title>dpk's weblogdpk's weblog</title>
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	<link>http://dpk.net</link>
	<description>oh you want the time travel spinning head?</description>
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		<title>#1GAM for March: Learning experience</title>
		<link>http://dpk.net/2013/03/30/1gam-for-march-learning-experience/</link>
		<comments>http://dpk.net/2013/03/30/1gam-for-march-learning-experience/#comments</comments>
		<pubDate>Sat, 30 Mar 2013 15:06:22 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1651</guid>
		<description><![CDATA[I am not going to be completing my #1GAM project, unfortunately. I do have an executable download for Mac and could wrap up the Android/iOS stuff, but it&#8217;s all just so meh that it&#8217;s not really worth sharing. I ended up spending a lot of time learning about and then modifying the game framework to]]></description>
		<wfw:commentRss>http://dpk.net/2013/03/30/1gam-for-march-learning-experience/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>#1GAM</title>
		<link>http://dpk.net/2013/03/18/1gam/</link>
		<comments>http://dpk.net/2013/03/18/1gam/#comments</comments>
		<pubDate>Mon, 18 Mar 2013 02:48:32 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1637</guid>
		<description><![CDATA[I&#8217;m giving this #1GAM thing a try. March&#8217;s theme is &#8220;rogue&#8221;, so naturally I went with a top-down roguelike called ARogueLike. This is the first real game project I&#8217;ve worked on in quite a while so I am spending a lot of time learning and re-learning some lessons, like just because the tutorials for a]]></description>
		<wfw:commentRss>http://dpk.net/2013/03/18/1gam/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Simple Python script to strip EXIF data from a JPEG</title>
		<link>http://dpk.net/2013/02/21/simple-python-script-to-strip-exif-data-from-a-jpeg/</link>
		<comments>http://dpk.net/2013/02/21/simple-python-script-to-strip-exif-data-from-a-jpeg/#comments</comments>
		<pubDate>Thu, 21 Feb 2013 04:27:13 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Code]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1618</guid>
		<description><![CDATA[I needed a way to strip EXIF data from JPEGs in Python. All of the methods I found relied on external C/C++ libraries or shell execs which, unfortunately, meant I could not use &#8216;em &#8212; I can&#8217;t install external libraries or exec in my environment. Luckily I found an easy to understand description of the]]></description>
		<wfw:commentRss>http://dpk.net/2013/02/21/simple-python-script-to-strip-exif-data-from-a-jpeg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The libgdx/box2d Jumper tutorial</title>
		<link>http://dpk.net/2011/12/18/the-jumper-tutorial/</link>
		<comments>http://dpk.net/2011/12/18/the-jumper-tutorial/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 16:34:33 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1613</guid>
		<description><![CDATA[I have been too busy to finish the tutorial, and I&#8217;m not sure when I will get around to it. I know I&#8217;ve been leaving a bunch of people hanging for months, and for that I apologize. However, I have good news. There&#8217;s better, neater software available for building graphics and fixtures for libgdx/box2d games:]]></description>
		<wfw:commentRss>http://dpk.net/2011/12/18/the-jumper-tutorial/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>libgdx, box2d, tiled maps: full working example, part 2/3</title>
		<link>http://dpk.net/2011/05/08/libgdx-box2d-tiled-maps-full-working-example-part-23/</link>
		<comments>http://dpk.net/2011/05/08/libgdx-box2d-tiled-maps-full-working-example-part-23/#comments</comments>
		<pubDate>Sun, 08 May 2011 23:32:55 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1468</guid>
		<description><![CDATA[This is part 2 of a 3 part post demonstrating how to make a simple side scrolling game using libgdx and box2d. See part 1. Updated 2011-09-19: Heh, now uses libgdx 0.9.2. No longer has its own Box2DDebugRenderer, figured out a better way using the new Matrix4 argument to renderer. Improved the controls by removing]]></description>
		<wfw:commentRss>http://dpk.net/2011/05/08/libgdx-box2d-tiled-maps-full-working-example-part-23/feed/</wfw:commentRss>
		<slash:comments>92</slash:comments>
		</item>
		<item>
		<title>libgdx, box2d, tiled maps: full working example, part 1/3</title>
		<link>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/</link>
		<comments>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/#comments</comments>
		<pubDate>Sun, 01 May 2011 01:28:44 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1441</guid>
		<description><![CDATA[This will be a 3 part post demonstrating how to make a simple side scrolling game using libgdx (official project blog), a cross-platform library that allows you to simultaneously build for the desktop and for Android devices. Updated 2011-09-19: Updated to use libgdx 0.9.2. No code changes required. Updated 2011-09-18: Updated to use libgdx 0.9.1]]></description>
		<wfw:commentRss>http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/feed/</wfw:commentRss>
		<slash:comments>63</slash:comments>
		</item>
		<item>
		<title>libgdx, Tiled Map Editor, TexturePacker, and you</title>
		<link>http://dpk.net/2011/03/13/libgdx-tiled-map-editor-texturepacker-and-you/</link>
		<comments>http://dpk.net/2011/03/13/libgdx-tiled-map-editor-texturepacker-and-you/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 18:38:44 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1430</guid>
		<description><![CDATA[libgdx has support for files created by the Tiled Map Editor, allowing you to easily create 2D orthogonal map scenes for your games. Once it&#8217;s up and running it is really neat. Getting it all to work requires careful setup, however. Updated 2011-03-20 after finding a critical problem found while following these steps again. Here]]></description>
		<wfw:commentRss>http://dpk.net/2011/03/13/libgdx-tiled-map-editor-texturepacker-and-you/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>libgdx and TWL: Centering your layout</title>
		<link>http://dpk.net/2011/03/11/libgdx-and-twl-centering-your-layout/</link>
		<comments>http://dpk.net/2011/03/11/libgdx-and-twl-centering-your-layout/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 06:42:44 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1423</guid>
		<description><![CDATA[This won&#8217;t be a full on tutorial &#8212; it&#8217;s late, and I just now figured out how to do this &#8212; but I&#8217;m hoping that this will be helpful to others who go looking for a way to center their TWL layout within the screen, allowing you to do whatever it is you want around]]></description>
		<wfw:commentRss>http://dpk.net/2011/03/11/libgdx-and-twl-centering-your-layout/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>libgdx and TWL</title>
		<link>http://dpk.net/2011/03/10/libgdx-and-twl/</link>
		<comments>http://dpk.net/2011/03/10/libgdx-and-twl/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 05:40:07 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1409</guid>
		<description><![CDATA[libgdx comes with a build of TWL, the Themeable Widget Library. This library can be used to build user interfaces including components like buttons, scrolling text areas, lists, clickable image maps, and so on. It allows the programmer to theme elements in a manner similar to the CSS. Neat. libgdx&#8217;s TWL class uses the SpriteBatch]]></description>
		<wfw:commentRss>http://dpk.net/2011/03/10/libgdx-and-twl/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>dAST 0.5</title>
		<link>http://dpk.net/2011/03/04/dast-0-5/</link>
		<comments>http://dpk.net/2011/03/04/dast-0-5/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 15:29:40 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1371</guid>
		<description><![CDATA[So, as I said earlier, I couldn&#8217;t help myself. I had to keep working on dAST. I&#8217;ve added a whole new control scheme, updated the main menu and game over screens, and added online tracking of scores. I&#8217;ve rejiggered the way the graphics are drawn on the screen and tuned the tick methods, both based]]></description>
		<wfw:commentRss>http://dpk.net/2011/03/04/dast-0-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Eclipse and the case of the missing R.java</title>
		<link>http://dpk.net/2011/02/24/eclipse-and-the-case-of-the-missing-r-java/</link>
		<comments>http://dpk.net/2011/02/24/eclipse-and-the-case-of-the-missing-r-java/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 04:48:16 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1362</guid>
		<description><![CDATA[When Eclipse won&#8217;t generate/locate R.java (Updated link) I just recently ran in to an issue where my R.java file disappeared. R.java stopped updating and I thought that going to Project->Clean would resolve the problem, or at least give me a hint about what the problem was. Instead, it left me R-less. I found the link]]></description>
		<wfw:commentRss>http://dpk.net/2011/02/24/eclipse-and-the-case-of-the-missing-r-java/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>dAST: Future</title>
		<link>http://dpk.net/2011/02/19/dast-future/</link>
		<comments>http://dpk.net/2011/02/19/dast-future/#comments</comments>
		<pubDate>Sat, 19 Feb 2011 17:00:12 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1358</guid>
		<description><![CDATA[I know I said I&#8217;d release a &#8220;final&#8221; version, but I just can&#8217;t quit it. I&#8217;m taking a break from the new game (which is enormously more complex than dAST, oy) to improve dAST. I&#8217;m working on a new control scheme, built for tablets but suitable for phones, where you draw the path the ship]]></description>
		<wfw:commentRss>http://dpk.net/2011/02/19/dast-future/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Released dAST 0.4beta</title>
		<link>http://dpk.net/2011/01/05/released-dast-0-4beta/</link>
		<comments>http://dpk.net/2011/01/05/released-dast-0-4beta/#comments</comments>
		<pubDate>Wed, 05 Jan 2011 16:19:04 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1351</guid>
		<description><![CDATA[dAST 0.4beta is now on the market. It has all of the features I mentioned in the previous post (excluding those I secretly removed from the post) and one more: a &#8220;radar&#8221; feature that shows you where enemies and bonuses are when they&#8217;re off screen. Based on my purely unscientific study, the best time to]]></description>
		<wfw:commentRss>http://dpk.net/2011/01/05/released-dast-0-4beta/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Upcoming changes for dAST</title>
		<link>http://dpk.net/2010/12/20/upcoming-changes-for-dast/</link>
		<comments>http://dpk.net/2010/12/20/upcoming-changes-for-dast/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 16:38:02 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1336</guid>
		<description><![CDATA[I&#8217;m planning to add these changes to a final alpha release, scheduled for end of January: Animate bonus cooldown/timeout (for triple gun and shield) &#8211; done 2010-12-19 An instruction interstitial between the main menu and the game. It&#8217;ll have a few &#8220;frames&#8221; showing various game actions, without words (where possible). (Formerly demo mode, which is]]></description>
		<wfw:commentRss>http://dpk.net/2010/12/20/upcoming-changes-for-dast/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wait, so now I&#8217;m responsible for upgrading web apps?</title>
		<link>http://dpk.net/2010/12/16/wait-so-now-im-responsible-for-upgrading-web-apps/</link>
		<comments>http://dpk.net/2010/12/16/wait-so-now-im-responsible-for-upgrading-web-apps/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 15:23:45 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[minipost]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1333</guid>
		<description><![CDATA[]]></description>
		<wfw:commentRss>http://dpk.net/2010/12/16/wait-so-now-im-responsible-for-upgrading-web-apps/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>dAST 0.3alpha released</title>
		<link>http://dpk.net/2010/12/12/dast-0-3alpha-released/</link>
		<comments>http://dpk.net/2010/12/12/dast-0-3alpha-released/#comments</comments>
		<pubDate>Sun, 12 Dec 2010 00:38:42 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1327</guid>
		<description><![CDATA[Quoting myself from my Android page: Version 0.3alpha has been released to the market. I am really excited about this release. The game now has collectible powerups: the Mega Bomb which, when activated, will wipe out all enemies (and bonuses!) within visual range; the Shield which protects your ship from enemy fire; and the Triple]]></description>
		<wfw:commentRss>http://dpk.net/2010/12/12/dast-0-3alpha-released/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>dAST: A simple 2D space shooter</title>
		<link>http://dpk.net/2010/12/07/dast-a-simple-2d-space-shooter/</link>
		<comments>http://dpk.net/2010/12/07/dast-a-simple-2d-space-shooter/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 15:21:25 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1323</guid>
		<description><![CDATA[As hinted in my last post I&#8217;ve been dipping my toes in game development and Android development simultaneously. The first result: dAST. It&#8217;s a very simple game but it exposed me to several new or at least rusty-to-me topics: multithreading, MVC coding style, Entity Systems, Android-specific concepts. It will likely remain my &#8220;new feature&#8221; test]]></description>
		<wfw:commentRss>http://dpk.net/2010/12/07/dast-a-simple-2d-space-shooter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Entity Systems</title>
		<link>http://dpk.net/2010/12/02/entity-systems/</link>
		<comments>http://dpk.net/2010/12/02/entity-systems/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 23:45:24 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1317</guid>
		<description><![CDATA[Entity Systems are the future of MMOG development – Part 1 I found this series on /r/gamedev. It describes a way to organize game &#8220;things&#8221; (I&#8217;m avoiding the term object here) into lists of characteristics about the thing, rendering the thing nothing more than a unique id (think GUID). As the author says it naturally]]></description>
		<wfw:commentRss>http://dpk.net/2010/12/02/entity-systems/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The DLP died. (was: The DLP Lives (was: Bummer. The DLP is basically dead.))</title>
		<link>http://dpk.net/2010/07/21/bummer-the-dlp-is-basically-dead/</link>
		<comments>http://dpk.net/2010/07/21/bummer-the-dlp-is-basically-dead/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 16:49:02 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1308</guid>
		<description><![CDATA[It died again. I guess the hack fix was just too much hack and not enough fix. Ended up getting an inexpensive LCD to replace it. It is also a Samsung and is mostly pretty great. (It has kind of poor black levels, but oh well. It wasn&#8217;t an expensive fancy-pants THX TV or something.)]]></description>
		<wfw:commentRss>http://dpk.net/2010/07/21/bummer-the-dlp-is-basically-dead/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>I-1068: 10 more signatures in the mail</title>
		<link>http://dpk.net/2010/06/28/i-1068-10-more-signatures-in-the-mail/</link>
		<comments>http://dpk.net/2010/06/28/i-1068-10-more-signatures-in-the-mail/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 21:07:29 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Politics]]></category>
		<category><![CDATA[Washington]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1302</guid>
		<description><![CDATA[I submitted the I-1068 petition half full of signatures. I&#8217;m pretty happy with that, even though it&#8217;s a drop in the bucket when compared with the overall signature requirement. If you&#8217;re still interested in signing the petition, no worries, you can still sign the petitions at these locations. Today was merely the deadline for submitting]]></description>
		<wfw:commentRss>http://dpk.net/2010/06/28/i-1068-10-more-signatures-in-the-mail/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Marijuana Reform Act</title>
		<link>http://dpk.net/2010/06/24/marijuana-reform-act/</link>
		<comments>http://dpk.net/2010/06/24/marijuana-reform-act/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 02:07:26 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Politics]]></category>
		<category><![CDATA[Washington]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1294</guid>
		<description><![CDATA[Like many folks around the region, I have in my hands a petition for I-1068: the Marijuana Reform Act, taken from a copy of The Stranger. This act calls for the removal of civil and criminal penalties of marijuana possession and use. I&#8217;m not normally a fan of initiatives but I feel that this is]]></description>
		<wfw:commentRss>http://dpk.net/2010/06/24/marijuana-reform-act/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My new obsession: Dwarf Fortress</title>
		<link>http://dpk.net/2010/05/30/my-new-obsession-dwarf-fortress/</link>
		<comments>http://dpk.net/2010/05/30/my-new-obsession-dwarf-fortress/#comments</comments>
		<pubDate>Sun, 30 May 2010 15:40:38 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1267</guid>
		<description><![CDATA[There are so many great, bizarre, fun things in it. Like when a crocodile shows up, kills a few dwarves (one by lopping off his head). And then when you order a squad of dwarves to kill the crocodile you end up with: One of the dwarves that was killed had a pet cat, and]]></description>
		<wfw:commentRss>http://dpk.net/2010/05/30/my-new-obsession-dwarf-fortress/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My 20% project</title>
		<link>http://dpk.net/2009/07/24/my-20-project/</link>
		<comments>http://dpk.net/2009/07/24/my-20-project/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 22:44:20 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1265</guid>
		<description><![CDATA[If I was at Google, I think my 20% project would be adding voice support to Google Calendar. It would be pretty sweet to be able to press a button on my phone and say &#8220;February 3rd, 3PM, doctor&#8217;s appointment, remind 1 hour&#8221;. It would read back what it heard and you&#8217;d say &#8220;confirm&#8221; to]]></description>
		<wfw:commentRss>http://dpk.net/2009/07/24/my-20-project/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Comcast abusing DNS</title>
		<link>http://dpk.net/2009/07/17/comcast-abusing-dns/</link>
		<comments>http://dpk.net/2009/07/17/comcast-abusing-dns/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 13:02:45 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Internet-r-dumb]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=1262</guid>
		<description><![CDATA[I realize I&#8217;m probably way late to the game here, but for whatever reason I did not notice this problem until today. Comcast has started responding to bogus DNS requests, sending people to some crap-tastic search portal. Up until now Comcast hasn&#8217;t given me too much to complain about. The service is reliable, the speed]]></description>
		<wfw:commentRss>http://dpk.net/2009/07/17/comcast-abusing-dns/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>flock before execve?</title>
		<link>http://dpk.net/2009/03/13/flock-before-execve/</link>
		<comments>http://dpk.net/2009/03/13/flock-before-execve/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 14:05:46 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Linux]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=488</guid>
		<description><![CDATA[I&#8217;m seeing some funky &#8220;new&#8221; (to me) behavior that I&#8217;m having trouble tracking down. Maybe y&#8217;all have seen it before. Using kernel 2.6.18-6-686 (debian etch), I can have a shell script open in vi, and suspend vi to run it. But on 2.6.26-1-686 (debian lenny) I get this error: host:~/dir# ./shellscript -foo -bash: ./shellscript: /bin/bash:]]></description>
		<wfw:commentRss>http://dpk.net/2009/03/13/flock-before-execve/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Got married</title>
		<link>http://dpk.net/2009/01/25/got-married/</link>
		<comments>http://dpk.net/2009/01/25/got-married/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 16:37:00 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=486</guid>
		<description><![CDATA[It&#8217;s official. Esther and I are now married. We don&#8217;t have any photos from the wedding (on our cameras), but it&#8217;s assured that we will be receiving digital pictures of us in various staged and unstaged poses. When we do, we&#8217;ll post them somewhere.]]></description>
		<wfw:commentRss>http://dpk.net/2009/01/25/got-married/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>seq? come on.</title>
		<link>http://dpk.net/2009/01/09/seq-come-on/</link>
		<comments>http://dpk.net/2009/01/09/seq-come-on/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 12:53:30 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Linux]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=483</guid>
		<description><![CDATA[seq is a handy tool if you want a list of numbers: $ seq 1 4 1 2 3 4 But then they had to go and try to be fancy: $ seq 1000000 1000010 1e+06 1e+06 1e+06 1e+06 1e+06 1e+06 1.00001e+06 1.00001e+06 1.00001e+06 1.00001e+06 1.00001e+06 What the fuck. (The &#8220;fix&#8221; is to use seq]]></description>
		<wfw:commentRss>http://dpk.net/2009/01/09/seq-come-on/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>wtf</title>
		<link>http://dpk.net/2008/10/20/wtf/</link>
		<comments>http://dpk.net/2008/10/20/wtf/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 22:26:34 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Internet-r-dumb]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=463</guid>
		<description><![CDATA[Complaining about captchas may be passé, but come on! This is fucking awful.]]></description>
		<wfw:commentRss>http://dpk.net/2008/10/20/wtf/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Fantastic Contraption</title>
		<link>http://dpk.net/2008/10/01/fantastic-contraption/</link>
		<comments>http://dpk.net/2008/10/01/fantastic-contraption/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 02:49:43 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=448</guid>
		<description><![CDATA[This game is damn neat. It&#8217;s fun to build up a giant tank, total overkill, and then watch it fail because you missed a strut or something. It&#8217;s equally fun to build something small and basic: I thought for sure that this contraption would fail. (It certainly didn&#8217;t work the way I had planned.)]]></description>
		<wfw:commentRss>http://dpk.net/2008/10/01/fantastic-contraption/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spore</title>
		<link>http://dpk.net/2008/09/20/spore/</link>
		<comments>http://dpk.net/2008/09/20/spore/#comments</comments>
		<pubDate>Sat, 20 Sep 2008 16:52:27 +0000</pubDate>
		<dc:creator>dpk</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dpk.net/?p=424</guid>
		<description><![CDATA[I&#8217;ve been playing Spore most nights since it arrived. I&#8217;ve played from the Cellular stage all the way through the Space stage. I think it is fair to say that I&#8217;ve seen everything that the game offers, and I find it very limited. I&#8217;m in full agreement with Yahtzee&#8217;s review of Spore and I will]]></description>
		<wfw:commentRss>http://dpk.net/2008/09/20/spore/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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